FRONTWARS FIELD MANUAL
English

How to read this manual

31 map entriesclient v42.5checked 2026-11-03

A field manual for FrontWars

Ten buildings, ten prices

Ten buildings, ten prices, one menu. The build menu opens with Ctrl and a left click, and it is the only place in the client that prints every cost at once.

The build menu in a 2026-11-03 match, all ten slots with name, description and price; the player holds 48.4K gold and every slot is therefore unaffordable.
What this shows that the prices are in the client and in one panel: ten slots, ten costs, no store page required.Captured 2026-11-03Client v42.5Plate 1

All ten, with the client's own words

Build menu, 2026-11-03, client v42.5
BuildingWhat the tooltip saysCost
CityIncreases max population125,000
FactoryProduces units125,000
PortAllows naval units125,000
Defense PostIncreases defenses50,000
Missile SiloLaunches missiles1,000,000
SAM LauncherAnti-aircraft defense1,500,000
WarshipBattleship unit250,000
Atom BombNuclear weapon750,000
Hydrogen BombThermonuclear weapon5,000,000
MIRVMultiple independently targetable warheads35,000,000

The panel groups them in reading order: the four economy buildings first (city, factory, port, defence post), then the war end (silo, SAM, warship, and the three warheads). The bar along the bottom of the match carries the same ten in the same order on keys 1 to 0.

One of those prices is the first one, not the only one: once a city is standing, its cell reads 250,000 with a badge counting how many you own. See cities for the two readings behind it.

Two slots describe themselves differently in two places

Hovering a slot in the bottom bar and opening the menu give different sentences for two buildings, in the same build:

Same client, same day, two descriptions
SlotBar tooltipBuild menu
FactoryCreates railroads and spawns trainsProduces units
PortSends trade ships to generate goldAllows naval units

Both are quoted rather than reconciled, because a manual that silently picks one is guessing about which sentence the developer considered current.

The four you will buy first

Defence post at 50,000 is the cheapest thing on the board and the only one under a hundred thousand. Cities, factories and ports all cost 125,000 and do different jobs: capacity, income, and access to water. Below them the prices jump by an order of magnitude — a silo at 1,000,000, a SAM at 1,500,000, and a MIRV at 35,000,000.

That gap is the whole build order. Everything cheap is in the first four slots; everything after them is a mid-match purchase that costs more than eight cities.

What the counters mean

Clicking another player opens a panel with six small counters under their gold: cities, factories, ports, and three more icons. They are counts of what that player has built, not levels. We read the icons but have not verified which counter maps to which building for the last three, so this page does not label them.

Where each one is described

Four of the ten have their own page here, because they are the ones a new player buys and the ones with mechanics worth a number: cities, factories, ports and railroads. The war end is on War and Defense.

Last checked against the client: 2026-11-03 · client v42.5